← heapsort-ai

game development

36 items

CASE↑ trendingReddit r/LocalLLaMA·4/17/2026

Qwen3.6. This is it.

A user recounts their experience with the Qwen3.6 model, which successfully built and tested a tower defense game, demonstrating the ability to identify and fix its own bugs. The AI confirmed builds using screenshots, astonishing the user with its advanced capabilities.

Qwen3.6. This is it.
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NEWS↑ trendingReddit r/LocalLLaMA·4/16/2026

HY-World 2.0 released

HY-World 2.0 has been released, enabling one-click generation of interactive 3D worlds from text or images. It offers pipeline-ready outputs for Unity and Unreal Engine, a unified world model system, and an interactive character mode.

HY-World 2.0 released
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ARTICLEDEV.to AI·4/22/2026

DLSS 5 is not a failure. The Future of rendering: A deep technical look at new approaches after 15 years in Game Development

The article, written by an experienced technical director in ML and game development, provides a deep technical look into the future of rendering in the gamedev industry. It discusses recent shifts in rendering architecture, inspired by the announcement of Nvidia's DLSS 5, moving beyond traditional hardware improvements towards new technical approaches.

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CASEDEV.to AI·15d ago

The Inexcusable Silence of a Well-Configured AI Treasure Hunt Engine

The article details the challenges faced by Veltrix operators in developing an AI-powered treasure hunt game, specifically due to prioritizing AI algorithms over game mechanics. This decision led to significant debugging issues related to misconfigured APIs and incomplete data integration, eventually resolved by a major overhaul of their configuration and deployment strategy.

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ARTICLEDEV.to AI·5/6/2026

How I, knowing only IF, vibecoded CivicSurvival: a 158K-line mod for Cities: Skylines II, a RAG server, and 300 analyzers in 3 months

The article details how Valentyn Kurchenko-Hai, with limited syntax knowledge, "vibecoded" the 158K-line CivicSurvival mod for Cities: Skylines II, a RAG server, and 300 analyzers in three months, leveraging AI. He shares his journey as a coding hobbyist who utilizes AI as his primary tool, despite lacking a formal IT background.

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ARTICLEDEV.to AI·11d ago

I tested an AI agent on a real Godot RPG project. The first script broke.

The author tested an AI agent, Fennara MCP with Codex, on an existing Godot RPG project to add a new combat ability, noting that the first script produced was broken. Crucially, the system allowed Godot to provide immediate diagnostic feedback to the AI, enabling it to patch the script and proceed, demonstrating the necessity of real-time feedback for AI agents in complex development tasks.

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