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Debugging

82 items

ARTICLEDEV.to AI·4/18/2026

Kiwi-chan Progress Report: Steady Mining!

This devlog updates on Kiwi-chan, a local-LLM Minecraft bot, detailing its progress in resource gathering like oak logs. It describes the challenging debugging process and the AI's complex loop of generating, executing, and rewriting its own code to overcome failures in the game world.

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ARTICLEDEV.to AI·11d ago

I tested an AI agent on a real Godot RPG project. The first script broke.

The author tested an AI agent, Fennara MCP with Codex, on an existing Godot RPG project to add a new combat ability, noting that the first script produced was broken. Crucially, the system allowed Godot to provide immediate diagnostic feedback to the AI, enabling it to patch the script and proceed, demonstrating the necessity of real-time feedback for AI agents in complex development tasks.

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ARTICLEDEV.to AI·4/12/2026

Add governance to DSPy pipelines

The content addresses the challenge of monitoring and debugging DSPy pipelines, where operations can easily be lost track of. It introduces the `asqav` library with `AsqavDSPyCallback` as a solution to track each step, enhancing governance and observability.

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